blog.orikome

Tag: game-dev

15 items with this tag.

  • 01orikomeMar 15, 2026#game-dev#unity#math→
  • 02Partial ClassesFeb 21, 2026#game-dev→
  • 03Roslyn Analyzers in UnityFeb 21, 2026#game-dev→
  • 04AABBFeb 12, 2026#game-dev→
  • 05Perlin NoiseFeb 12, 2026#game-dev#shaders→
  • 06VoronoiFeb 12, 2026#game-dev→
  • 07Singletons and Service LocatorsFeb 07, 2026#game-dev→
  • 08Game Dev Math QuestionsFeb 05, 2026#game-dev#math→
  • 09HysteresisAug 21, 2025#game-dev→
  • 10Assembly DefinitionsFeb 05, 2025#game-dev→
  • 11Dirty FlagFeb 05, 2025#game-dev→
  • 12Object Resolver PatternFeb 05, 2025#game-dev→
  • 13Scoped Actions with IDisposableFeb 05, 2025#game-dev→
  • 14Scriptable Object ArchitectureFeb 05, 2025#game-dev→
  • 15Single Entry PointFeb 05, 2025#game-dev→

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