Welcome. This is a dev log where I write about game development patterns, Unity architecture, shaders, and the math behind it all.

Browse by topic:

  • Gamedev — Unity patterns, C# architecture, and practical game dev notes
  • Shaders — Fresnel, Perlin noise, Voronoi, and visual breakdowns
  • Math — Calculus, limits, derivatives, and math fundamentals for programmers
  • Miscellaneous — Game feel, game theory, and everything else